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Overview of the demovement of Outriders

On February 25, a demo version of Outriders was leaving for the exit of the game was led out by ordinary mortals. This project is developed by PEOPLE CAN Fly responsible for games such as Painkiller, BulletStorm and GEARS of WAR. Although people were just the same and those responsible for the coolness of these games left the studio, including those who worked on past projects and disappointed in the Game Industry Cliffi Bi. So what does the current composition of flying people offer us, let’s see.

The game begins with the preface that the Khan came and the connection with it has been lost. We are a first-priest colonist who arrived on the planet of a foreigner in search of a new house for humanity. Immediately for which the eye clings in the narrative – these are stupid actions of almost all the characters along with the last stranger. Here, just the same people arrive on an unknown planet and, having no complete data from their probes, calmly walk on it without any means of protection. Even individual personnel practically copy Scott’s creation. In general, what is happening, we are faced with an unknown anomaly and, not receiving data from the probe, we receive an order to land colonists, as a result of an anomaly, someone is torn to pieces and gives someone immortality and super abilities. As you can guess the main character gets into the second group, he is laid in cryocapsulu, where he sleeps for the next 30 years.

Waking up, we see that everything went not according to the plan, there is a war, but we are treated as if we are understanding and owes everything, no seriously, no one can explain the hero normally what is happening and is happening in the world. Having met the old familiar, she tells you something in the spirit of “I was losing people here while you calmly slept” despite the fact that she put him in this capsule and put it. Enough about this, I only note that the conflict planned in the demo clearly resembles the X -Magno people with the ideas of Magneto that mutants should direct humanity and be for them something like the gods. What is there, that different stamps and borrowings are traced there and the finale does not give any intrigue so that we are interested in knowing what will be in the full version.

The gameplay offers us a familiar GEARS of War formula, but with the nuances. As already mentioned, we acquire super abilities and can choose one of four classes.

1) The pyromancer, as the name understands, loves to https://nongamstop-casinos.uk/ light up and replenishes his health, killing the enemy under the influence of his abilities, initially passed for him. Pretty peppy class burning everything in its path.

2) Technomancer, a class relying on turrets and all that’s so, also knows how to freeze the enemy and then break them into fragments, is just damaging.

3) Trickster, the most dynamic class, the main task of which is to go behind enemies and arrange a bloody massacr. Can slow down opponents and space around him, as well as teleport behind the back of the chosen enemy.

4) Well, the destroyer relied on the power of the Earth can create stone armor, jump high and break into the crowd of opponents, spreading them into pieces, and also unfold the shield in front of him, which absorbs damage and at the end of the action reflects it in the opponents.

During the period of the demos, it was possible to open only four out of eight skills, there is also a flexible tuned pumping tree and, as the developers assure, which allows you to discard points at any time and reassign to create a better build.

The shooting mechanics itself is no different from the gears, shelters, rifts, shooting blindly. Opponents are constantly pressed and it is not possible to sit out, you have to maneuver to look for a successful position and constantly use skills, kuldown who have a fairly quick. When shooting, opponents react to hits and a characteristic sound of bursting meat is heard, which allows you to feel every bullet that has fallen into enemies. As for the fighting, everything is done here soundly, with the exception of those moments when the level of weapons does not reach slightly and you have to plant several clips in ordinary opponents, which somewhat spoils the dynamics of the battles, because while you are trying to fill you up with the lead, they will throw a grenade after the heap with the club’s head, so you have to drapage, use the abstractsscented snouts, and switch attention to other adversaries.

The system with weapons and armor resembles a similar in Destiny, everything is painfully familiar, you can disassemble the guns to the components for subsequent pumping.

The game has a hub where we take tasks, communicate with merchants and carry out other social interactions in addition to killing crowds of mobs, which, by the way, for some reason do not spawn on already passed locations and in order to get to the next task we have to run on an empty map. It is also not clear why the limitation of the frequency of personnel in katsen was made, what this gives developers or the player is not clear.

If you judge the demo in general, he didn’t succeed in showing something that would force me to buy the full version of the game, he has a peppy combat system inherited from the weights, plot nonsense and stamps seasoned with the climbing of all the cracks Ala Michael Bay, but is it enough to keep the players from the monitors. Everyone can answer this question himself, having tried a demo, which takes about three hours when taking into account all the side effects.


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